Ridiculous Fish
These stupid little fish need your help!
Click the pause button to learn how to play!
About me:
Overcome with nostalgia for Insane Aquarium, I became determined to remake the game with modern graphics and more lasers. I started this project in August 2019 working primarily during class on my laptop. Now, less than a year later, I am ready to release the Beta. There is still much to add, so stay tuned!
Please comment about your experience and ideas!
Consider donating :D
Status | In development |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (3 total ratings) |
Author | BigChunkyGames |
Genre | Action |
Made with | Unity |
Tags | aquarium, fish, Idle, Management, ocean, ridiculous, simulator, Singleplayer, treasure, Unity |
Average session | About a half-hour |
Inputs | Mouse |
Links | Homepage, Twitter/X |
Development log
- March 24 HotfixesMar 24, 2020
- Ridiculous Fish v0.1 releaseMar 23, 2020
Comments
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Eyyyy, insanaquarium clone! Nice job, the gameplay is super similar to the original. Definitely has the vibe. Two suggestions: The autofeeder would be better if it chose a random location to drop the food, as the fish kind of like to pile up on eachother at the bottom and prevent eachother from swimming up to get food. In addition, the thing about having to spam-click the aliens is one of the worst things about the original game, and I'd recommend something else, like a turret fish, or hold-clicking to fire. But as a small project, this is very good as-is, too!
What do the turtles do
They pick up coins
I too loved Insaniquarium, I even bought it again recently on Steam and have been playing now and then, and I love this concept, would love to see it a little more fleshed out with progression like Insaniquarium, however I really have to note the fish and pellets shouldn't block one another, I just wind up with a huge mass of fish at the bottom of the tank, hungry ones blocked by fed fish trying to get to the pellets. Also once the pellet count is high enough the fish can't pass through the stream to get to the other side
Thanks for the feedback! I think you're right about issues with fish blocking each other. I thought it would be interesting for the objects to have colliders to make it feel more realistic clearly issues arise. If I continue working on this project I will either limit the amount of fish or allow them to clip through each other